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Game Design Document Outline A game design document is the blueprint from which a game is to be built. As such, every single detail necessary to build the game should be addressed. The larger the team and the longer the design and development cycle, the more critical is the need. For your purpose, the intent is to capture as much as possible of Game design workshop : a playcentric approach to creating innovative games Tracy Fullerton Published 8 February 2008 Computer Science The Role of the Game Designer. The Structure of Games. Working with Formal Elements. Working with Dramatic Elements. Working with System Dynamics. Conceptualization. Prototyping. Digital Prototyping. Playtesting. Game Design Workshop puts you to work prototyping, playtesting, and revising your own games with time-tested methods and tools. These skills will provide the foundation for your career in any facet of the game industry including design, producing, programming, and visual design. Table of Contents Game Design Workshop puts you to work prototyping, playtesting, and revising your own games with time-tested methods and tools. These skills will provide the foundation for your career in any facet of the game industry including design, producing, programming, and visual design. Tracy Fullerton is an award-winning game designer and educator with Games, Design and Play is a book that goes from a foundation in game design concepts to the roll-your-sleeves-up work of actually designing a game. With examples drawn from inde-pendently produced games, it's also a window into the process and thinking of actual game designers working to further what games can do and express. Game Testing Activity Animation Overview Programming Overview Design Overview Prototype Creation As a Teacher, you will Receive: Professional Development sessions sharing the latest industry trends to enhance classroom learning. Collaborative on-campus or online networking sessions designed to build educator communities. taught as part of the Game Design and Tuning Workshop at the Game Developers Conference, San Jose 2001-2004. MDA is a formal approach to understanding games Œ one which attempts to bridge the gap between game design and development, game criticism, and technical game research. We believe this methodology will clarify and strengthen the Playcentric design strives to enable the student to: 1. Understand Fundamental Theory - You will learn about the Formal, Dynamic, and Dramatic elements of games and how the three interrelate. 2. Learn the Core Development Process - This process is independent of software tools (which change over time). game designers: you will 'break through' to the next level when you learn to set, and then test, experience goals for your game players." —Bing Gordon, Chief Creative Offi cer, Electronic Arts "Game Design Workshop is without a question the most important (and best book) on the topic of game design. Game Design Workshop, Second Edition, by Fullerton and Swain The Art of Game Design: A Book of Lenses, by Jesse Schell Evaluation of student performance: Design Projects 70% Play Experiments 15% Quizzes (3 @ 5% each) 15% Total: 100% Course Outline: (This material is subject to change) Week 1 - 8/23: Overview of the Course — You are a Game Master the craft of game design so you can create that elusive combination of challenge, competition, and interaction that players seek. This design workshop begins with an examination of the fundamental ele
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