The principle behind Motion Blur is that we can calculate the vector of movement (a.k.a Motion Vector) for each rendered pixel between two frames. By sampling One of the best ways to simulate speed in a video game is to use motion blur. Motion blur can be one of the most important effects to add to games, especially Motion Blur is a common postprocessing effect simulating the fact that for most camera systems 'light' gets accumulated over time (instead of just takingThis sample is an implementation of a plausible reconstruction filter for motion blur. It is a 2D multi-pass post-process implemented mostly in a GPU shader This is probably one of the easiest effects to implement. Simply re-render a scene multiple times, incrementing the position and/or orientation of an object in
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