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The Bloodstorm Blade, however, isn't ready to give up just yet. Blade Storm (Ex): At 10th level, you can hurl your weapon as a full-round action to make it seem as if you are attacking a dozen foes at once. You become the center of a storm of steel as your thrown weapon flies out to strike a foe, returns to ricochet harmlessly off you, then Ebony Blades of Ruin: This spell creates up to 5 rift swords, that damages and destroys enemies and objects. SRD:Eclipse: Egill's Renewed Skin: This spell grants a creature additional armor SRD:Eidolon: Ending: SRD:Epic Mage Armor: Eternal Seal: Final Gate: This spell opens a near unlimited amount of Gates, at the control of the caster. Flash Step: Blade Bravo: Races of Stone: Blade Dancer: Oriental Adventures: Blade of Orien: Dragonmarked: Bladesinger: Eternal Blade: Tome of Battle: The Book of Nine Swords: Eternal Order (Paladin) Champions of Valor: Player's Handbook v.3.5: Wizard: Sandstorm: Wizard of High Sorcery: Dragonlance Campaign Setting: Wizard Variant: rules for psionic, divine, and primal heroes.player's handbook® 3 expands the range of options available to d&d® players with new classes, races, powers, and other material.this book builds on the array of classes and races presented in the player's handbook and player's handbook 2 core rulebooks, presenting old favorites and new, … The target of a hexblade's curse takes a —2 penalty on attacks, saves, ability checks, skill checks, and weapon damage rolls for 1 hour thereafter. A successful Will save (DC 10 + 1/2 hexblade's class level + hexblade's Cha modifi er) negates the effect. At every four levels beyond 1st (5th, 9th, 13th, and 17th) a hexblade gains the ability Booming Blade (5e Spell) Borca's Improbability Zone (5e Spell) Boreal Strike (5e Spell) Bounding Flame (5e Spell) Break (3.5e Spell) Breath of Malice (5e Spell) Brimstone Ball (3.5e Spell) Brutal Blade (5e Spell) Bubble (5e Spell) Burning Hands, Greater (3.5e Spell) Burning Hands, Improved (3.5e Spell) Burning Orbs (5e Spell) Burst of Force (3. Class Features. Weapon and Armor Proficiency: As a crusader, you are proficient with simple weapons, martial weapons, light, medium, and heavy armor, and all shields.. Maneuvers: You begin your career with knowledge of five martial maneuvers.The disciplines available to you are Devoted Spirit, Stone Dragon, and White Raven. Once you know a maneuver, you must ready it before you can use it (see Your rogue and swashbuckler levels stack for the purpose of determining your competence bonus on Reflex saves from the grace class feature and the swashbuckler's dodge bonus to AC. For example, a 7th-level rogue/4th-level swashbuckler has grace +2 and gains a +2 dodge bonus to AC, as if she were an 11th-level swashbuckler. Your rogue and The total number of unique prestige classes listed here appearing in official Dungeons & Dragons third edition products is 1,000. Of these, 350 are for D&D 3.0, and 750 for D&D 3.5. Around a hundred appeared in both. Of the 3.0 prestige classes, only around 100 received updates to 3.5, mostly in errata documents and later sourcebooks. Player's Handbook 3 is a supplement for Dungeons & Dragons 4th edition. It was the last of three Player's Handbook sourcebooks for that edition, and presented new character races, classes, magic items and options. It introduced the psionic power source to D&D 4th edition. Contents 1 Content 1.1 Introduction 1.2 Chapter 1: Character Races
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